Release 0.105 reached both servers on October 20, after testing on the Development server. Update the launcher to 0.105.1, choose your server and finish setup before joining.

Dungeons can now wake as you explore instead of all at once. Enemies may rise as you enter an area or arrive in waves, and an empty dungeon settles back to rest. You no longer see enemy counts: a dungeon is simply quiet, stirring, cleared or resting. A dungeon can hold up to four reward chests, and encounters out in the world got the same quieter, more atmospheric messages.

Lost Holds no longer stall between waves. Each wave grows a little stronger for as long as anyone remains, with a short calm between them. Fall inside a hold and your allies have twenty seconds to revive you. Otherwise you are driven out to the hold's retreat point, wounded, and the hold leaves you be for a short while.

Each family of crafting station has its own menu, built from real wood, iron, stone, leather and parchment, and each station plays its own Skyrim work animation while you craft. Short crafting moments, such as chopping and stirring or striking an ingot, add a few seconds of flavour and never change what you make or what it costs. Pressing Enter while crafting no longer opens chat and cuts the work short.

Enchanting now works from Novice: a new Enchanter can place weak enchantments on simple gear for a single petty soul, and each rank unlocks more enchantments, finer materials and stronger results. Warrior perks earned through your profession now apply, crafting yields that were far too generous have been brought into line, and food and vigor are about forty percent more demanding.

Simple Jobs gained a clearer prompt, a fishing line whose tension you manage, and a rhythm to ice cutting, along with stability fixes. Animal corpses belong to hunters: a hunter skins with E, the spoils are theirs for ten minutes, and after that any hunter may claim them. A locked house keeps its placed chests locked for everyone outside the household.

Other players can now see you gathering a spell before you release it, and damage that NPCs deal to players is settled by the server, so it is balanced the same way for everyone. Joining is steadier: a rare stall in the join queue now clears itself, characters no longer fail to load with a setWeight error, and launcher 0.105.1 no longer refuses setup after Vortex rewrites your load order.

You can choose to show sheathed weapons, a shield on your back, a quiver and other gear on your character, and see the same on others. New characters are welcomed by a refreshed cabin letter and character selection, with music played from your own copy of Skyrim. The launcher says what it is doing at every step of setup, and a small skeever chases a wheel of cheese along the progress bar. It can be turned off in Settings.