On the Development server: every trade follows the professions overview, Rites never cost you a stake you did not spend, discovery gives in-world signs, and other players' spells show far more of themselves.
On the Development server: a guided Restore Skyrim for Steam's 1.7 update, clearer setup checks, resumable downloads, rejoining after a drop, a visible restart countdown, and one-click support reports.
Now on both servers: steadier arrivals, shared spell audio, physical journals and protected scribing, staff magic controls, trophy displays, and targeted repairs for storage, poisons, carrying jobs and Warrior stamina.
For Development testing: steadier onboarding, shared spell sounds, Philosopher journals and protected scribing, magical profession controls, trophy displays, tavern tables, and repairs for storage, poisons, carrying jobs and profession stamina.
Now on both servers: magic that lands and that others can see, steady magicka and held spells, hands-on crafting with real art, a new mining minigame, Hunter skinning, a map you discover, tavern game boards, disguises, and fixes for tempered gear, faction property and dungeon waves.
On the Development server: Flames and other held spells keep flowing, magicka no longer refills on its own, mining no longer cancels when you aim, a clearer ore vein, and four character slots for staff.
On the Development server: magic that lands and that others can see, smoother crafting scenes with real art, a new mining minigame, skinning for Hunters, a map you discover as you travel, and fixes for tempered gear, faction property and dungeon waves.
On the Development server: magicka that no longer refills while you cast, game boards and spectating in taverns, masked disguises, dungeons that reset and spawn properly, a calmer sky, drawn crafting scenes and a faster launcher.
Now on both servers: dungeons that stir as you explore, reworked Lost Holds, a crafting station for every trade, enchanting from Novice, steadier joins and Simple Jobs, hunters' rights to their kills, locks that hold, and gear you can see on others.
Crafting menus show the item you are making, each station has its own brief gesture, alchemy brews what it can support, and the launcher asks before it repairs your setup.
Launcher 0.102 adds a step-by-step recovery guide: conflicting files are shown before they are set aside, missing mods are explained, and a Skyrim folder you choose is remembered.
Every kind of crafting station gets its own menu, recipe journals remember what you learn, salt can be gathered, holdings are unlimited, and Simple Jobs start with a single press.
Closed Alpha begins. Factions gain leaders and stewards, buildings can be rented by the day, Lost Holds become guided sieges, Simple Jobs arrive, and a server fix makes the world run smoothly.
The last pre-alpha update: magic rebuilt around charge and release, staves that use their own charge, grounded drakes that walk and fight back, and a new combat balance.
Mining and woodcutting keep going until the node is spent, magic can be discovered through Rites in the world, and weather and the time of day are shared by everyone.
Each of the ten races gained its own abilities, emotes can loop, creature forms got an orbiting camera, and profession work became clearer and more responsive.
Letters can be sent and answered from local post boxes, storage can be given a capacity, placed containers keep their contents, and carrying another player became sturdier.
The ESC menu became a character dashboard with a Professions journal, controls became adjustable, crafting moved to Skyrim's own menus, and 131 expansion spells arrived.
Lost Holds arrived as staff-built sieges, staff gained a managed role hierarchy, the world builders were redesigned, and Nineholds took on its Stone and Frost look.
Character selection moved into the world, a welcome tour and a voyage aboard the Red Wave greet new characters, and profession stations opened with labour minigames.