Release 0.82 introduced Lost Holds: ruined places that staff bring to life with linked interior and exterior danger areas, enemy formations and reinforcements that keep coming. Rewards are optional and set for each hold.

Staff permissions moved to a proper role hierarchy, so the team can appoint gamemasters and moderators with exactly the powers they need. The dungeon and world encounter builders were redesigned around a clear Place, Enemies, Layout, Rewards and Behaviour flow.

Release 0.85 introduced Stone and Frost, the visual style Nineholds uses today. The launcher, the in-game interface, the website and the staff tools share stone greys, pale blue actions and original Nineholds branding by our artist. Light and dark themes remain available.