Release 0.106 is on the Development server for testing. Update the launcher to 0.106.0, choose Development and finish setup before joining. Production is unchanged until this release has been tested.

Magicka now behaves: it drops by what a spell costs and refills slowly, more slowly in combat, and never while you are channelling or in the moments after a cast. Frost spells also drain stamina and shock spells drain magicka, and cloak spells now burn hostile creatures around you. NPC damage is settled by the server everywhere, and staff can tune how tough and how dangerous individual creatures and dungeons are.

Taverns gain game boards: staff can turn a placed table into a chess or Twenty-One board, players can take a side, and anyone nearby can watch the game. The boards and cards have been redrawn, and chairs explain why they cannot be used for a game.

If you wear a mask, a face covering or a full helm, you can type /disguise or use the action menu. Your name then reads Masked Person to everyone until you reveal yourself or take the covering off.

Dungeons now spawn at their set points, release their waves in order, wake from triggers placed near the entrance, and reset to rest if left unfinished. Argonians can breathe underwater, Novice blacksmiths can forge a pickaxe and a woodcutter's axe, and staff transformations can be masked by a portal, smoke, flame or soul effect.

Crafting stations now show drawn ingredients and tools, sparks at the anvil, steam over the pot and ink on the page. The menu no longer closes by itself after you press Craft, and the crafting preview has been reworked. The sky has a fix for bright shapes near the horizon, and weather changes blend more smoothly. A slow-motion speed exploit has been closed. The launcher checks your setup faster, explains when Vortex or antivirus software removed its files, and offers Repair.